The heroes headed into the district of Fleatown, where rumor said a mimic had been hunting. They quickly found a sizeable one posing as an outhouse.
Game Eighty-Nine: The Nest
The heroes headed into the district of Fleatown, where rumor said a mimic had been hunting. They quickly found a sizeable one posing as an outhouse.
Game Seventy-Five: Curse Collectors
In the Seventy-Fifth foray into Dragonreach, a band of heroes took a job from Guzmondo the Magnificient, a dealer in questionable magical items who had supplied many an adventurer...
Guzmondo had mistakenly sold a shipment of cursed and dangerous items. He needed them recovered, quickly, lest they kill someone and the Arcane Conclave hold him responsible.
The heroes rushed to a nearby market, where some of the purchasers could be found. But, unfortunately, several of the cursed items were triggered - summoning hellhounds and several quasits. And, the cursed, uncontrollable flying carpet was racing across the sky bearing a terrified wizard atop it...
After restoring order, the band scoured the city, tracking down each item (freeing a noble who could not stop dancing in his new magic shoes, stealing a berserking axe from a hulking barbarian, and recovering a "mummy staff" that was offered at the circus as a prize), and finally managing to disable the flying carpet and rescue the terrified wizard.
Guzmondo's business was thus saved - to the great relief of every adventurer who enjoys his patented "I Can't Believe It's Not Mana" potions.
Games Sixty-Six through Seventy-Two: Lizard Men, Dalton, Goblin Tanks, Gratuitous Nudity, Forsaken, and Even an Election!
It has been an eventful few months in Dragonreach, since the near destruction of the city by an ancient red dragon! A quick recap to catch up our fellow adventurers...
In the Sixty-Sixth foray into Dragonreach ("Evil Swamp"), a band of heroes boarded a boat to explore a deadly swamp and hunt down a fearsome tribe of lizard men who had been attacking merchants. A short stop at a cursed swamp island was ill-advised, and led to the party's ship almost being sunk by a horde of skeletons...
And, the lizard-men island was only cleared through a deadly battle...
In the Sixty-Seventh foray into Dragonreach ("Roadhouse"), a band of heroes took a job to clean up a remote tavern plagued by Duergar bandits, extortionist kung-fu monks from the Jade Wasps, and other troubles...



In the Seventy-First foray into Dragonreach ("Only Murderers in the Fort"), a band of heroes were hired to hold a remote fort against an army of Forsaken barbarians -- even while a devious murderer was picking off the defenders...
In the Seventy-Second foray into Dragonreach ("The Conclave"), a band hired on as security for the Arcane Conclave, which was holding an election for the new High Archmagus. Things did not go as planned...
Dragonreach Catchup! (Games Thirty-Six through Forty-Three - Croatoan, Orcus, and Much More!)
Since the (sort of) end of the dreadful plague afflicting much of Dragonreach, several bands of heroes have ventured forth! So many that the scribes have failed to keep up. So, let's quickly recap some recent adventures...
In the Thirty-Sixth foray, a bold band of heroes sailed to the newly discovered isle of Croatoan (T-Bone's personal corner of Dragonreach), to rescue two shipwrecked children of wealth nobles from Gevuldan, battling orcs and goblins along the way!
In the Thirty-Seventh foray, an unknown band of (apparently quite skilled) thieves plundered the deepest vaults of the Chromatic Bank of Pyre, making of with a strange, ancient lich's phylactery and tens of thousands of gold coins!
In the Thirty-Eighth foray, a band was hired to escort some religious pilgrims of a strange faith ("the Church of Final Atonement") to a holy site on Croatoan. As one, now-dead druid predicted, they were difficult to keep alive, hurling themselves into crocodile-infested waters and other perils, before one revealed himself to be an evil cultist trying to raise an undead horde for some nefarious purpose...
In the Forty-First foray, a band was hired to stop a group of cultists from summoning the dread demon Orcus! The party fared rather poorly in their race (skill challenge) to reach the summoning site before the ritual was complete, and thus had to face off against Orcus himself...
And, finally, in the Forty-Third foray, a band was hired by the Iron Company to put an end to the goblin shaman who had been terrorizing northern Dragonreach since the very first settlers arrived. The goblins and their spider pets made clearing the many levels of ancient mines difficult, even though the band's necromancer brought plenty of skeletal minions...
The hoard of a strangely absent dragon was found, and cryptic clues (which only fire could reveal) were decoded too late...
And a bizarre, ancient dragon of mixed red, blue, and green scales (Sky Ripper the Dread) was released to terrorize a small dwarven town until our band defeated it!
Dragonreach Returns! (Games Thirty-Four and Thirty-Five)
At long last, thanks to miracle injections devised by the most ingenious wizards of the Arcane Conclave, the exploration of Dragonreach has resumed!
The adventure began with (DM John) a foray into the perilous north in search of a missing band of adventurers hired by the Arcane Conclave (and the arcane dragonshard finder the fools had lost!). Our heroic band tracked them to the territory of the savage Forsaken and assaulted the barbarian village to mount a rescue...
Unfortunately, the Forsaken's treasure left something to be desired - as one brave half-orc wizard discovered when he attempted to engage in a bit of looting during the battle...
The party then used the dragonshard finder to track down the stone the defeated band was seeking. But, they faced a terrible, invisible lizard monster as well as strangely familiar rivals...
But, ultimately, the Duke's band was driven off, and our heroes returned triumphant with the dragonshard!
The next evening, a different band undertook a dangerous foray into the ancient sewers beneath dragonreach - battling giant snails, rot-grub infested shambling mounds, and a bizarre cult of quasi-mind flayers attempting to revive the Shining Path cult! Fortunately, our heroes were able to slay the cultists and the proto-elder brain they were creating!
To be continued...
Game Thirty-Two: For Those About To Roc...
The party learned that a rival band (led by the despised Max Mannheim), working for a different faction (the strange Masked Sorcerers of Leng) was ahead of them. Thus, instead of taking the easier mountain pass, they opted to climb the sheer western face of the mountain...
They thus overtook Mannheim's band, but were attacked by wyverns while crossing Brokengulf Chasm...
Reaching the Roc's nest, the party tried to steal the eggs, but were quickly noticed by the Roc, and a battle ensued...
Ultimately, Mannheim's band arrived too, leading to a three-way fight between our heroes, the Roc, and Mannheim's band. Fortunately, the eggs were retrieved and the party was able to make its escape without any casualties.
Game Twenty-Seven: The Brains of this Operation...
A rival in the guild (Ravinnia Cruelcall) further hinted that, if it turned out the wizard was dead (wink, wink), a bonus would be paid.
The place was infested with dire rats, and the wizard had clearly been engaging in unwholesome experiments involving doppelgangers and extracting brains and replacing them in jars.
The party opened a series of gates to the Abyss (which was some sort of elaborate home-security system), and had to contend with mischievous pixies and an angry minotaur and cockatrice that they released...
But, eventually, the party found the wizard, who had extracted his own brain and placed it in a jar. The party killed the resulting horror in its lightning-filled workshop, losing only one member of their band in the process.
Game Three: The Forsaken Hills
The barbarians were fearsome, ambushing the party while ascending a great cliff...
But, eventually, the party managed to battle its way to the ruins where they barbarians were working some fell magic. They were quickly slain.

































