Showing posts with label Xorlarrin Consortium. Show all posts
Showing posts with label Xorlarrin Consortium. Show all posts

Game Seventy-Three: Against the Drow

In the Seventy-Third foray into Dragonreach, a band of experienced heroes were hired to rescue Thyra, the elvish princess of Immyr, who had been kidnapped by a group of drow and duergar under the banner of the Xorlarrin Consortium.  

Our heroes tracked the princess to the Underdark beneath dragonreach, assaulting a duergar citadel guarding an underground river trade route...




After a deadly battle, negotiations with a band of devil-worshipping knights of the Order of Nessus, romantic advice for the elf-hero Filorian, and many strange encounters, our heroes battled a legion of drow, driders, and cultists from the Six-Fingered Hand, who were attempting to sacrifice the princess and summon the demon prince Juiblex, the Slime Lord... 



Fortunately, the princess was rescued, but not before Juiblex was summoned and loosed beneath Dragonreach, perhaps to return in a new adventure soon...


Games Sixty-Six through Seventy-Two: Lizard Men, Dalton, Goblin Tanks, Gratuitous Nudity, Forsaken, and Even an Election!

It has been an eventful few months in Dragonreach, since the near destruction of the city by an ancient red dragon!  A quick recap to catch up our fellow adventurers...

In the Sixty-Sixth foray into Dragonreach ("Evil Swamp"), a band of heroes boarded a boat to explore a deadly swamp and hunt down a fearsome tribe of lizard men who had been attacking merchants.  A short stop at a cursed swamp island was ill-advised, and led to the party's ship almost being sunk by a horde of skeletons...

And, the lizard-men island was only cleared through a deadly battle...

In the Sixty-Seventh foray into Dragonreach ("Roadhouse"), a band of heroes took a job to clean up a remote tavern plagued by Duergar bandits, extortionist kung-fu monks from the Jade Wasps, and other troubles...



In the Sixty-Eighth foray into Dragonreach ("Dirty Business"), a band plunged into the ancient sewers beneath Dragonreach, facing off against ratmen and vampires, racing against rivals to find the lost Temple of Swords...


In the Sixty-Ninth foray into Dragonreach ("The Great Goblin Machine"), a band was hired by the Overlord to track down some goblins who had absconded with a terrible war machine... 


In the Seventieth foray into Dragonreach ("Naked and Afraid"), a band woke on a strange island drugged and bereft of their equipment, and hunted for sport by an evil adventurer...

In the Seventy-First  foray into Dragonreach ("Only Murderers in the Fort"), a band of heroes were hired to hold a remote fort against an army of Forsaken barbarians -- even while a devious murderer was picking off the defenders...

In the Seventy-Second foray into Dragonreach ("The Conclave"), a band hired on as security for the Arcane Conclave, which was holding an election for the new High Archmagus.  Things did not go as planned...


Fortunately, a reputable wizard won the election...



Game Six: The Howling Mine

In the Sixth game, a brave band was hired by the Iron Company to discover what happened to a mine in the Howling Hills whose shipments of ore and Dragonshards had recently ceased.  





Arriving at the mining camp, the miners were nearly all slain - rivals from the Xorlarrin Consortium of dark elves and dwarves had seized the mine.  Our heroes battled a band of dark dwarves in the central elevator shaft...






...Only to be betrayed by one of the adventurers they had hired to augment their ranks...




They were set upon by hungry cave fishers...



Eventually, they fought their way down to where a drow wizard, more dwarves, and some ogres were unearthing a person who appeared to be trapped in a massive dragonshard. 





The heroes battled the wizard and her summoned wraiths, reclaiming the mine for the Iron Company.  They never discovered who, or what, was trapped in the massive dragonshard.