Showing posts with label DM Louis. Show all posts
Showing posts with label DM Louis. Show all posts

Dragonreach Catch-up (Games Seventy-Nine through Eighty-Eight)

It has been a busy year in Dragonreach, with all manner of heroic adventures - and, this poor scribe has fallen behind!  Here's a quick catch-up...


In the Seventy-Ninth foray into Dragonreach ("Escape from Gobo Island"), a band of heroes were tasked with rescuing a dragonborn noble whose ship had wrecked on an island infested with goblin criminals.  The so-called Red Prince was rescued, despite a shocking betrayal from within the party.


In the Eightieth foray into Dragonreach ("Isle in the Mist"), a band of heroes ventured forth to explore a strange, moving island that had floated into Pyre's shipping lanes - and recover a white dragon's egg from the frozen peak atop it!


In the Eighty-First foray into Dragonreach ("Hunt the Phoenix"), the adventurers raced rival bands in a hunt for a legendary beast on the isle of Croatoan...


In the Eighty-Second foray into Dragonreach ("The Lich"), a band of heroes helped an old dwarven hero defeat the lich he had long hunted...


In the Eighty-Third foray into Dragonreach ("Night at the Museum"), a group of adventurers took a contract to reclaim the haunted Museum of Pyre, looting the museum and pacifying its defenses in the process...


In the Eighty-Fourth foray into Dragonreach ("Cannonball Run"), a band partnered with the captain of the Nimble Tradesman to win the Cannonball Run - the most dangerous sea race in all of Dragonreach...


In the Eighty-Fifth foray into Dragonreach ("The Rescue"), a band of heroes rescued a lost, haughty nobleman from the wilds of Dragonreach...


In the Eighty-Sixth foray into Dragonreach ("Island of the Kobolds"), a band took a contract from the Iron Company to reclaim a mining camp from a horde of savage kobolds...


In the Eighty-Seventh foray into Dragonreach ("The Wyvern Riders"), our heroes were hired to stop attacks by the Forsaken barbarians on ships travelling to the bleak, frozen northern settlement of Boreal.  Not only did the adventurers succeed, they managed to loot a forge of fire giants for extra treasure!


In the Eighty-Eighth foray into Dragonreach ("Goblin Market"), the elvish lord Elmaer Goldensmile Ilithro of House Lethdrew hired a band of heroes to escort him to a magical goblin market in the feywild - and then tried to trade them for favors to the faeries of the Summer Court!  When our heroes learned of this planned betrayal, they slew Goldensmile in short order...


Games Sixty-Six through Seventy-Two: Lizard Men, Dalton, Goblin Tanks, Gratuitous Nudity, Forsaken, and Even an Election!

It has been an eventful few months in Dragonreach, since the near destruction of the city by an ancient red dragon!  A quick recap to catch up our fellow adventurers...

In the Sixty-Sixth foray into Dragonreach ("Evil Swamp"), a band of heroes boarded a boat to explore a deadly swamp and hunt down a fearsome tribe of lizard men who had been attacking merchants.  A short stop at a cursed swamp island was ill-advised, and led to the party's ship almost being sunk by a horde of skeletons...

And, the lizard-men island was only cleared through a deadly battle...

In the Sixty-Seventh foray into Dragonreach ("Roadhouse"), a band of heroes took a job to clean up a remote tavern plagued by Duergar bandits, extortionist kung-fu monks from the Jade Wasps, and other troubles...



In the Sixty-Eighth foray into Dragonreach ("Dirty Business"), a band plunged into the ancient sewers beneath Dragonreach, facing off against ratmen and vampires, racing against rivals to find the lost Temple of Swords...


In the Sixty-Ninth foray into Dragonreach ("The Great Goblin Machine"), a band was hired by the Overlord to track down some goblins who had absconded with a terrible war machine... 


In the Seventieth foray into Dragonreach ("Naked and Afraid"), a band woke on a strange island drugged and bereft of their equipment, and hunted for sport by an evil adventurer...

In the Seventy-First  foray into Dragonreach ("Only Murderers in the Fort"), a band of heroes were hired to hold a remote fort against an army of Forsaken barbarians -- even while a devious murderer was picking off the defenders...

In the Seventy-Second foray into Dragonreach ("The Conclave"), a band hired on as security for the Arcane Conclave, which was holding an election for the new High Archmagus.  Things did not go as planned...


Fortunately, a reputable wizard won the election...



Game Fifty-Eight to Sixty-Five - Law, Order, Rats, Liches, and Beholders!

It has been an eventful six months in Dragonreach, with adventures abound!  A quick recap to catch up our fellow adventurers...

In the Fifty-Eighth foray into Dragonreach ("Lawfulness & Order"), a band of heroes hired on as "auxiliary Hellhounds" to police the mean streets of Pyre...


They were quickly tasked to solve the murder ("dun-dun") of a prominent dwarf in the city, and several clues led to the discovery of a deadly love triangle, their accusation of the dwarf's wife, and a trial-by-combat in the Grand Arena of Pyre...




In the Fifty-Ninth foray into Dragonreach ("Trial of the Masters"), a strange portal opened the way to an interdimensional "game show" run by a cabal of liches, where the heroes were forced to compete in games of arcane trivia and deadly battles to win their freedom...or die trying (as was the fate of Dante Aldari, the dwarf barbarian).



In the Sixtieth foray into Dragonreach ("The Ransom"), another band was hired to deliver a ransom for a wealthy merchant's daughter - but things soon went awry as the bandits refused to return the hostage, who had (surprise, surprise) kidnapped herself...


In 
the Sixty-First foray into Dragonreach ("Die Hard"), a band of guests at the grand opening of a new mercantile guild's tower found themselves in the middle of an attack by its rivals - fortunately, only a few of the heroes were lacking shoes amid all of the broken glass...


In the Sixty-Second foray into Dragonreach ("Rats!"), a band was hired to help map the deadly sewers beneath the island of Croatoan, facing off against an enormous alligator, a vile rat-man, and massive swarms of rats!


In the Sixty-Third foray into Dragonreach ("Deadly Druid"), another band ventured deep into the Isle of Croatoan to battle a rogue druid!  Another casualty, as the halfling hero Melford Winklebottom was slain in the climactic final fight!



In the Sixty-Fourth foray into Dragonreach ("The Assassins"), a band of mercenaries tried to pave the way for a hostile mercantile takeover by assassinating a local lord - who happened to have a mechanical dragon golem under his command...



In the Sixty-Fifth foray into Dragonreach ("Bounty of Beholders"), a band of heroes was hired to track down a massive dragonshard, but needed to rescue a condemned thief to find its location, and battle three separate beholders to claim their prize!


Congratulations to all those who survived these exciting (and deadly) adventures!

Dragonreach Catchup: Games Forty-Nine through Fifty-Four

Dragonreach has been rife with even more heroic, perilous, and occasionally fatal adventures over the last two months.  So, another quick "catchup post" is required!  

In the Forty-Ninth foray into Dragonreach, a band of adventurers undertook a mission for the Resurrectors' Guild to put down a zombie "strike" in a mine.  The zombie laborers had gained a level of sentience from prolonged exposure to rare dragonshards, and thus were demanding actual pay for their labor.  The party initially teamed up with a noble paladin who was also seeking to end the zombie "threat," but ultimately sided with the undead labor force and slew the paladin and his cohort.


In the Fiftieth foray into Dragonreach, a band of unscrupulous, younger adventurers agreed to hunt and slay a celestial unicorn, and return its severed horn to the Knights of the Order of Nessus for some dark purpose.  Several members of the band nearly perished while fighting the beast (which was tougher than it looked) and driving off a band of orcs (also attempting to capture it for their own purposes) and some pixies (trying to save the beautiful creature).


In the Fifty-First foray into Dragonreach, a band ventured into the sewers beneath Pyre, only to find (and subdue) a wererat named "Ratcatcher" who offered to show them a secret wizard's hideout in exchange for his release.  The hideout held a malfunctioning planar-travel machine that took the party on a whirlwind tour of several outer planes (whose denizens were quite hostile) before dumping them back into the city.

In the Fifty-Second foray into Dragonreach, a band of young heroes took a mission to hunt a fearsome yeti, and wound up battling a white dragon wyrmling!  Few details are available, since this poor scribe was unable to attend...

In the Fifty-Third foray into Dragonreach, a band agreed to help defend the fishing village of Flotsam from some vaguely describe menace ... only to find that the entire town was in the thrall of (and being turned into mutants by) a dreaded aboleth!



And, finally, in the Fifty-Fourth foray into Dragonreach, a band of young heroes assaulted a wizard's tower infested with slimy dooms and murderous suits of armor that would "bind" to a hero and force them to leap into a pit to their deaths!  The renown anti-hero and necromancer known as "Shanks" meet his unfortunate demise during this adventure.  Raise ye a tankard to the fallen!


More Dragonreach adventures coming soon!