Showing posts with label Lich. Show all posts
Showing posts with label Lich. Show all posts

Dragonreach Catch-up (Games Seventy-Nine through Eighty-Eight)

It has been a busy year in Dragonreach, with all manner of heroic adventures - and, this poor scribe has fallen behind!  Here's a quick catch-up...


In the Seventy-Ninth foray into Dragonreach ("Escape from Gobo Island"), a band of heroes were tasked with rescuing a dragonborn noble whose ship had wrecked on an island infested with goblin criminals.  The so-called Red Prince was rescued, despite a shocking betrayal from within the party.


In the Eightieth foray into Dragonreach ("Isle in the Mist"), a band of heroes ventured forth to explore a strange, moving island that had floated into Pyre's shipping lanes - and recover a white dragon's egg from the frozen peak atop it!


In the Eighty-First foray into Dragonreach ("Hunt the Phoenix"), the adventurers raced rival bands in a hunt for a legendary beast on the isle of Croatoan...


In the Eighty-Second foray into Dragonreach ("The Lich"), a band of heroes helped an old dwarven hero defeat the lich he had long hunted...


In the Eighty-Third foray into Dragonreach ("Night at the Museum"), a group of adventurers took a contract to reclaim the haunted Museum of Pyre, looting the museum and pacifying its defenses in the process...


In the Eighty-Fourth foray into Dragonreach ("Cannonball Run"), a band partnered with the captain of the Nimble Tradesman to win the Cannonball Run - the most dangerous sea race in all of Dragonreach...


In the Eighty-Fifth foray into Dragonreach ("The Rescue"), a band of heroes rescued a lost, haughty nobleman from the wilds of Dragonreach...


In the Eighty-Sixth foray into Dragonreach ("Island of the Kobolds"), a band took a contract from the Iron Company to reclaim a mining camp from a horde of savage kobolds...


In the Eighty-Seventh foray into Dragonreach ("The Wyvern Riders"), our heroes were hired to stop attacks by the Forsaken barbarians on ships travelling to the bleak, frozen northern settlement of Boreal.  Not only did the adventurers succeed, they managed to loot a forge of fire giants for extra treasure!


In the Eighty-Eighth foray into Dragonreach ("Goblin Market"), the elvish lord Elmaer Goldensmile Ilithro of House Lethdrew hired a band of heroes to escort him to a magical goblin market in the feywild - and then tried to trade them for favors to the faeries of the Summer Court!  When our heroes learned of this planned betrayal, they slew Goldensmile in short order...


Game Fifty-Eight to Sixty-Five - Law, Order, Rats, Liches, and Beholders!

It has been an eventful six months in Dragonreach, with adventures abound!  A quick recap to catch up our fellow adventurers...

In the Fifty-Eighth foray into Dragonreach ("Lawfulness & Order"), a band of heroes hired on as "auxiliary Hellhounds" to police the mean streets of Pyre...


They were quickly tasked to solve the murder ("dun-dun") of a prominent dwarf in the city, and several clues led to the discovery of a deadly love triangle, their accusation of the dwarf's wife, and a trial-by-combat in the Grand Arena of Pyre...




In the Fifty-Ninth foray into Dragonreach ("Trial of the Masters"), a strange portal opened the way to an interdimensional "game show" run by a cabal of liches, where the heroes were forced to compete in games of arcane trivia and deadly battles to win their freedom...or die trying (as was the fate of Dante Aldari, the dwarf barbarian).



In the Sixtieth foray into Dragonreach ("The Ransom"), another band was hired to deliver a ransom for a wealthy merchant's daughter - but things soon went awry as the bandits refused to return the hostage, who had (surprise, surprise) kidnapped herself...


In 
the Sixty-First foray into Dragonreach ("Die Hard"), a band of guests at the grand opening of a new mercantile guild's tower found themselves in the middle of an attack by its rivals - fortunately, only a few of the heroes were lacking shoes amid all of the broken glass...


In the Sixty-Second foray into Dragonreach ("Rats!"), a band was hired to help map the deadly sewers beneath the island of Croatoan, facing off against an enormous alligator, a vile rat-man, and massive swarms of rats!


In the Sixty-Third foray into Dragonreach ("Deadly Druid"), another band ventured deep into the Isle of Croatoan to battle a rogue druid!  Another casualty, as the halfling hero Melford Winklebottom was slain in the climactic final fight!



In the Sixty-Fourth foray into Dragonreach ("The Assassins"), a band of mercenaries tried to pave the way for a hostile mercantile takeover by assassinating a local lord - who happened to have a mechanical dragon golem under his command...



In the Sixty-Fifth foray into Dragonreach ("Bounty of Beholders"), a band of heroes was hired to track down a massive dragonshard, but needed to rescue a condemned thief to find its location, and battle three separate beholders to claim their prize!


Congratulations to all those who survived these exciting (and deadly) adventures!

Game Forty-Four: Veego's Quest

 In the Forty-Fourth foray into Dragonreach, Veego, the aspiring leader of the Nightfingers thieves' guild (Joe) offered a bounty of ten thousand gold and several magic items for a band to accompany him and slay the current Nightlord (guildmaster), known as Grey Worm, so Veego could ascend into that role...


Fearing that an assault on Grey Worm's subterranean guild hall would be too dangerous, the party negotiated with Khorvax, an agent of the Six-Fingered Hand (demon-worshipping cabal) to retrieve a lich's phylactery in exchange for some additional help.  This resulted in the entire dungeon being overrun by rampaging, minor demons - distracting many of the defenders...



Veego's party was able to bribe one of the gangs (the clown-themed Midnight Jesters) into switching sides and turning on Grey Worm...


But after battling their way through the dungeon, the party found that Grey Worm was quite well defended.  Indeed, he had hired the Third Sword as one of his bodyguards... 


Desperate, one of the heroes resorted to demonic magic, although it proved insufficient to allow him to defeat the Third Sword in the final, climactic battle...


But, ultimately, Grey Worm was slain and Veego ascended to the role of leadership of the Night Fingers!