Showing posts with label DM John. Show all posts
Showing posts with label DM John. Show all posts

Dragonreach Catch-up (Games Seventy-Nine through Eighty-Eight)

It has been a busy year in Dragonreach, with all manner of heroic adventures - and, this poor scribe has fallen behind!  Here's a quick catch-up...


In the Seventy-Ninth foray into Dragonreach ("Escape from Gobo Island"), a band of heroes were tasked with rescuing a dragonborn noble whose ship had wrecked on an island infested with goblin criminals.  The so-called Red Prince was rescued, despite a shocking betrayal from within the party.


In the Eightieth foray into Dragonreach ("Isle in the Mist"), a band of heroes ventured forth to explore a strange, moving island that had floated into Pyre's shipping lanes - and recover a white dragon's egg from the frozen peak atop it!


In the Eighty-First foray into Dragonreach ("Hunt the Phoenix"), the adventurers raced rival bands in a hunt for a legendary beast on the isle of Croatoan...


In the Eighty-Second foray into Dragonreach ("The Lich"), a band of heroes helped an old dwarven hero defeat the lich he had long hunted...


In the Eighty-Third foray into Dragonreach ("Night at the Museum"), a group of adventurers took a contract to reclaim the haunted Museum of Pyre, looting the museum and pacifying its defenses in the process...


In the Eighty-Fourth foray into Dragonreach ("Cannonball Run"), a band partnered with the captain of the Nimble Tradesman to win the Cannonball Run - the most dangerous sea race in all of Dragonreach...


In the Eighty-Fifth foray into Dragonreach ("The Rescue"), a band of heroes rescued a lost, haughty nobleman from the wilds of Dragonreach...


In the Eighty-Sixth foray into Dragonreach ("Island of the Kobolds"), a band took a contract from the Iron Company to reclaim a mining camp from a horde of savage kobolds...


In the Eighty-Seventh foray into Dragonreach ("The Wyvern Riders"), our heroes were hired to stop attacks by the Forsaken barbarians on ships travelling to the bleak, frozen northern settlement of Boreal.  Not only did the adventurers succeed, they managed to loot a forge of fire giants for extra treasure!


In the Eighty-Eighth foray into Dragonreach ("Goblin Market"), the elvish lord Elmaer Goldensmile Ilithro of House Lethdrew hired a band of heroes to escort him to a magical goblin market in the feywild - and then tried to trade them for favors to the faeries of the Summer Court!  When our heroes learned of this planned betrayal, they slew Goldensmile in short order...


Merry Wintermoon! (Games Seventy-Six to Seventy-Eight)

It was a very merry Wintermoon, when (among other things) the folk of Dragonreach honor the most magical time of year, when Sinterclaws and his flying Paindeer travel the world delivering presents to good boys and girls, and carry off the bad back to his home in the Abyss...



In the Seventy-Sixth foray into Dragonreach ("Bloody Winter Moon"), a band of seasoned heroes attended Lord Gelgaran "Goldsword" Dross's Wintermoon celebration - only to find that Sinterclaws was, indeed, coming to town for their souls...




Fortunately, even though several heroes (and the Overlord himself) were dragged to the Abyss, their companions rushed to their aid, and all were able to survive yet another Wintermoon!

In the Seventy-Seventh foray into Dragonreach ("Hunt the White Worm"), another band of heroes sought to cure a strange disease that was causing folks' heads to explode when tempers flared.  The last ingredient needed was the blood of an ancient and massive Remorhaz that roamed the frozen wastes of the North...


And, in the Seventy-Eighth foray into Dragonreach ("Home Alone"), a band of heroes handily defeated a mutated cult of the Prophets of the Horror Below - but were accidentally reduced to seven-year-olds while waiting at their patron's house.  Without their normal skills, powers, or items, they needed to defend their patron's home (with improvised weapons and boobytraps) from waves of cultists until he returned...

More Dragonreach adventures soon - and Merry Wintermoon to all!

Games Sixty-Six through Seventy-Two: Lizard Men, Dalton, Goblin Tanks, Gratuitous Nudity, Forsaken, and Even an Election!

It has been an eventful few months in Dragonreach, since the near destruction of the city by an ancient red dragon!  A quick recap to catch up our fellow adventurers...

In the Sixty-Sixth foray into Dragonreach ("Evil Swamp"), a band of heroes boarded a boat to explore a deadly swamp and hunt down a fearsome tribe of lizard men who had been attacking merchants.  A short stop at a cursed swamp island was ill-advised, and led to the party's ship almost being sunk by a horde of skeletons...

And, the lizard-men island was only cleared through a deadly battle...

In the Sixty-Seventh foray into Dragonreach ("Roadhouse"), a band of heroes took a job to clean up a remote tavern plagued by Duergar bandits, extortionist kung-fu monks from the Jade Wasps, and other troubles...



In the Sixty-Eighth foray into Dragonreach ("Dirty Business"), a band plunged into the ancient sewers beneath Dragonreach, facing off against ratmen and vampires, racing against rivals to find the lost Temple of Swords...


In the Sixty-Ninth foray into Dragonreach ("The Great Goblin Machine"), a band was hired by the Overlord to track down some goblins who had absconded with a terrible war machine... 


In the Seventieth foray into Dragonreach ("Naked and Afraid"), a band woke on a strange island drugged and bereft of their equipment, and hunted for sport by an evil adventurer...

In the Seventy-First  foray into Dragonreach ("Only Murderers in the Fort"), a band of heroes were hired to hold a remote fort against an army of Forsaken barbarians -- even while a devious murderer was picking off the defenders...

In the Seventy-Second foray into Dragonreach ("The Conclave"), a band hired on as security for the Arcane Conclave, which was holding an election for the new High Archmagus.  Things did not go as planned...


Fortunately, a reputable wizard won the election...



Game Fifty-Eight to Sixty-Five - Law, Order, Rats, Liches, and Beholders!

It has been an eventful six months in Dragonreach, with adventures abound!  A quick recap to catch up our fellow adventurers...

In the Fifty-Eighth foray into Dragonreach ("Lawfulness & Order"), a band of heroes hired on as "auxiliary Hellhounds" to police the mean streets of Pyre...


They were quickly tasked to solve the murder ("dun-dun") of a prominent dwarf in the city, and several clues led to the discovery of a deadly love triangle, their accusation of the dwarf's wife, and a trial-by-combat in the Grand Arena of Pyre...




In the Fifty-Ninth foray into Dragonreach ("Trial of the Masters"), a strange portal opened the way to an interdimensional "game show" run by a cabal of liches, where the heroes were forced to compete in games of arcane trivia and deadly battles to win their freedom...or die trying (as was the fate of Dante Aldari, the dwarf barbarian).



In the Sixtieth foray into Dragonreach ("The Ransom"), another band was hired to deliver a ransom for a wealthy merchant's daughter - but things soon went awry as the bandits refused to return the hostage, who had (surprise, surprise) kidnapped herself...


In 
the Sixty-First foray into Dragonreach ("Die Hard"), a band of guests at the grand opening of a new mercantile guild's tower found themselves in the middle of an attack by its rivals - fortunately, only a few of the heroes were lacking shoes amid all of the broken glass...


In the Sixty-Second foray into Dragonreach ("Rats!"), a band was hired to help map the deadly sewers beneath the island of Croatoan, facing off against an enormous alligator, a vile rat-man, and massive swarms of rats!


In the Sixty-Third foray into Dragonreach ("Deadly Druid"), another band ventured deep into the Isle of Croatoan to battle a rogue druid!  Another casualty, as the halfling hero Melford Winklebottom was slain in the climactic final fight!



In the Sixty-Fourth foray into Dragonreach ("The Assassins"), a band of mercenaries tried to pave the way for a hostile mercantile takeover by assassinating a local lord - who happened to have a mechanical dragon golem under his command...



In the Sixty-Fifth foray into Dragonreach ("Bounty of Beholders"), a band of heroes was hired to track down a massive dragonshard, but needed to rescue a condemned thief to find its location, and battle three separate beholders to claim their prize!


Congratulations to all those who survived these exciting (and deadly) adventures!

Dragonreach Catchup! (Games Thirty-Six through Forty-Three - Croatoan, Orcus, and Much More!)

Since the (sort of) end of the dreadful plague afflicting much of Dragonreach, several bands of heroes have ventured forth!  So many that the scribes have failed to keep up.  So, let's quickly recap some recent adventures...

In the Thirty-Sixth foray, a bold band of heroes sailed to the newly discovered isle of Croatoan (T-Bone's personal corner of Dragonreach), to rescue two shipwrecked children of wealth nobles from Gevuldan, battling orcs and goblins along the way!


In the Thirty-Seventh foray, an unknown band of (apparently quite skilled) thieves plundered the deepest vaults of the Chromatic Bank of Pyre, making of with a strange, ancient lich's phylactery and tens of thousands of gold coins!

In the Thirty-Eighth foray, a band was hired to escort some religious pilgrims of a strange faith ("the Church of Final Atonement") to a holy site on Croatoan.  As one, now-dead druid predicted, they were difficult to keep alive, hurling themselves into crocodile-infested waters and other perils, before one revealed himself to be an evil cultist trying to raise an undead horde for some nefarious purpose...


In the Thirty-Ninth foray, a band was summoned to Gallowshog (in Southern Dragonreach) amid a howling winter storm to hunt some terrible beast murdering villagers.  The terrible beasts proved numerous, and in thrall to an evil cleric of the Mockery...


In the Fortieth foray, a band was hired to "rescue" a young nobleman who was planning to partake in a ritual blood-drinking under the auspices of the mysterious Society of the Crimson Cup.  Our heroes found the village of Oxenfurt overrun by vampires, and stormed a secret complex to face off against the vampire horde and their dreaded master...


In the Forty-First foray, a band was hired to stop a group of cultists from summoning the dread demon Orcus!  The party fared rather poorly in their race (skill challenge) to reach the summoning site before the ritual was complete, and thus had to face off against Orcus himself...


In the Forty-Second foray into Dragonreach, a band of adventurers returned to Croatoan to find a pair of mages who had stolen a rare tome and decided to engage in a bit of demon-summoning of their own!  Fortunately, a bold team of heroes murdered the bunch and sent two more demons (along with numerous, piteous bugbears) howling back into the Abyss...



And, finally, in the Forty-Third foray, a band was hired by the Iron Company to put an end to the goblin shaman who had been terrorizing northern Dragonreach since the very first settlers arrived.  The goblins and their spider pets made clearing the many levels of ancient mines difficult, even though the band's necromancer brought plenty of skeletal minions...


The hoard of a strangely absent dragon was found, and cryptic clues (which only fire could reveal) were decoded too late...


And a bizarre, ancient dragon of mixed red, blue, and green scales (Sky Ripper the Dread) was released to terrorize a small dwarven town until our band defeated it!


More adventures in Dragonreach are coming soon!